Command Systems



Layout: Ovoid layout typical of most Federation starships, the Intrepid class Bridge sports some of the most advanced technology and command-capabilities.

Rearmost, the Intrepid Bridge is served by a large bank of consoles and data-readout screens. Center of that area is the Master Systems Display. From the MSD, all of the crew can get a compressed view of the ship and major systems for on-the-fly analysis. Control consoles flank the MSD on either side, running everything from incoming sensor data, to communications and auxiliary systems control.

Starboard of the information center, just past the starboard side turbolift, is the Chief Tactical Officer’s console. Behind the forward-facing console is a larger area, with bigger displays and additional control infrastructure. This area is maintained mostly for internal security and manned by the Chief Tactical Officer’s assistant or similar. In typical configuration, the Chief Tactical Officer is in primary control of external security and weapons systems with the sister console configured for more sensor work and management of internal security. Tactical console usage is extremely limited; only Beta-2 Tactical clearance personnel can use it, and the user must input special codes to even get access to the massive amounts of computer links that give tactical nearly limitless information at the ship's disposal. For full access, the console's security subsystem can run a battery of scans on the user, including thermal, biological, retinal, and vocal tests. If all of these are passed, full access to the ship's offensive and defensive systems is made available.

Across from the tactical kiosk is the Operations Manager’s post. From there, he or she has access to and/or control over ship’s internal systems, power flow, sensor data, communications, and transporter control. As one of the most important positions at any one time, the Operations kiosk is always manned.

The two turbolifts on the bridge can handle normal transit around the ship. Also, an emergency ladder connects the bridge to Deck Three. Forward of the upper ship operations areas are doorways on port and starboard sides of the bridge. To port, access to the briefing room is provided. Inside is a large table for seating a minimum of eight officers, as well as displays, and a large set of viewports for vista. Starboard access leads to the Captain’s Ready Room. As the captain’s personal office, many command decisions are made there instead of the bridge.

Directly forward of the command area and sunken down by two steps is the Conn. From this position, the Flight Control Officer serves as helmsman and navigator for the Intrepid class. The Conn has access to a wide array of ship systems, including Engineering data as the Chief of Helm often serves as a bridge liaison to Engineering.

To the right of the Conn sits the Chief Engineer. Though far better served in Main Engineering, the Engineer is often needed on the bridge to provide analysis and control ‘on site’, as it were. This location is manned by a single officer, with wraparound consoles and access to almost all ship controls. . Typical configuration keeps a scaled down version of the master systems display keyed to display problems visually, as well as dedicated screens showing the status of the warp drive and structural integrity systems.

Directly opposite sits the Chief Science Officer in a similar console. It has access to all science, navigational, sensor, and communications systems. It can be configured to operate in tandem with other consoles, although security links and all other non-science data are restricted to the main console.

Center of the bridge is the command chairs – one each for the Captain and First Officer. The first officer’s chair is on the left, when facing forward, and includes screens for reviewing ship status reports on the fly. On the right, is the Captain’s chair. Both face the viewscreen directly behind the unified Helm.

Two pods are reserved for the top four officers in the chain of command on the vessel because they are the last four to leave the ship. These are located on behind the main bridge through an access way. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. Each pod can support two people for 72 hours in space, and has a maximum speed of half impulse.


Located on Deck 11, Main Engineering is the ‘heart’ of the ship, comparable to the bridge as ‘brain’. It has access to almost all systems aboard the starship, and manages repairs, power flow, and general maintenance.

Entrance to Main Engineering is provided by two large blast doors that can be closed incase of internal or external security issues. Just inside of that is an observation area where technicians monitor various systems of the ship.

Farther in from observation area is the warp core and main control systems –the path to which is provided by removable floor paneling hiding additional systems but providing easy and fast access to them. A red guardrail circles the APD-01 Warp Core from Mercurion Inova. Faint blue lights display the reaction along the entire length of the core – an advancement that surpasses that of its contemporaries and paved the way to safer, more fuel efficient, and environmentally responsible engines.

Off to the port side of Main Engineering is the Chief Engineer’s Office, which is equipped with a diagnostics table, assembly and repair equipment, a small replicator, and a personal use console with built-in private viewscreen.

On Starboard, there is an open work area for projects, long-term assignments, and situational analysis.

A second tier rings the second level of Main Engineering. A small single-person elevator, as well as a ladder on the opposite end, provides access to this catwalk.

Access to the Jefferies Tubes is provided in various places on both the First and Second Tier of Main Engineering.

Typical crew complement in Main Engineering consists of three engineers and nine technicians of various grades. During Red or Yellow Alert, that number is increased.


This multi-room department is located in a restricted area on Deck 14. Within it are the entrances to the phaser range, the auxiliary weapon control room and to the Ship's Armory, as well as the office of the Chief of Security.

Security Office: The Chief of Security’s office is decorated to the officer's preference. It contains a work area, a personal viewscreen, a computer display, and a replicator.

Brig: Located on Deck 15, the brig is a restricted access area whose only entrance is from within the Security Department on Deck 14. The Intrepid class vessel has four double occupancy cells, which contain beds, a retractable table and chairs, a water dispenser, and sanitary facilities. The cells are secured with a level-10 forcefield emitter built into each doorway.

Note: The Intrepid class Starship carries modular units for constructing additional brig facilities in the cargo bays.

Internal Forcefields: Controlled from the bridge or from the Security office on Deck 14, forcefields can be activated throughout the ship, effectively sealing off sections of the hallway from the remainder of the vessel.

Internal Sensors: Used to monitor the internal security of the ship. They can identify the location of specific crewmembers that are wearing their commbadge. They can be used to determine the general location of any person on board the ship, based on the entry of specific variables by the Tactical officer.

Ship's Armory: This room is located in a restricted area on Deck 14 and is under constant guard. The room is sealed with a level 10 forcefield and can only be accessed by personnel with Level-4 or above security clearance granted by the Command staff or Chief of Security. Inside the armory is a work area for maintenance and repair of phasers as well as multiple sealed weapons lockers. The Intrepid class starship carries enough type-I and type-II phasers to arm the entire crew. Type-III phaser rifle and the new compression phaser rifles are available as well, but only in enough numbers to arm approximately 1/3 of the crew. Heavy ordnance is available in limited numbers.

Armory Inventory includes:

  • 50 Type-I Phasers
  • 150 Type-II Phaser pistols
  • 40 Type-III Phaser rifles
  • 30 Type-IIIc Compression Phaser rifles

Personnel Phasers range in power settings from 1 (Light-Stun) to 16 (Atomize).

Torpedo/Probe Magazine: These restricted areas on Decks 14 and 15 are for storing unarmed photon torpedoes and warheads, and science probes I - VI (VII - IX if mission dictates). Also stored here are the components for manufacturing new photon torpedoes as well as the equipment to put it all together. These rooms are also accessed by the loading mechanism for the torpedo launchers.

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