Crew Support Systems

8.0 CREW SUPPORT SYSTEMS

8.1 MEDICAL SYSTEMS

Sickbay: There is one large sickbay facility located on Deck 5, equipped with ICU, Biohazard Support, Radiation Treatment Wards, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, a Morgue, a Dental Care Office, the Chief Medical Officer’s office and a load-out of 3 standard biobeds and one surgical bed in the main ward, ten more in the treatment area, and a small complement of emergency cots. Pursuant to new Medical Protocols, all Medical Facilities are equipped with holo-emitters for the usage of the Emergency Medical Hologram System. Additional holo-emitters for EMH use are located in Main Engineering and on the Bridge.

Counselor’s Office: The Counselor’s office is also located on Deck 5 to assure a more efficient medical treatment environment. Inside, the usual plain duranium walls are softened with an atypical palette outside of the normal Starfleet gray and blue. There are no visual sensors in this office and audio recordings are done only with the voice code of the Counselor.

8.2 CREW QUARTERS SYSTEMS

General Overview: All crew and officers' quarters (with the exception of the Captain’s quarters on Deck 3) are located on decks 2, 4, 8, 9 and 13; with special variable environment quarters on Deck 11 for crew with special comforts.

Individuals assigned to an Intrepid class for periods over six months are permitted to reconfigure their quarters within hardware, volume, and mass limits. Individuals assigned for shorter periods are generally restricted to standard quarters configuration.

Crew Quarters: Standard Living Quarters are provided for both Starfleet and non-commissioned Officers. This includes their families as well, those officers with children are assigned larger quarters with viewports.

Crewmen can request that their living quarters be combined to create a single larger dwelling.

Due to the mission profile of the Intrepid class Vessel, crew accommodations aboard are generally more comfortable than other ships of the line.

Officers' Quarters: Starfleet personnel from the rank of Ensign up to Commander are given one set of quarters to themselves (cohabitation is not required).

These accommodations typically include a small bathroom, a bedroom (with standard bed), a living/work area, a food replicator, an ultrasonic shower, personal holographic viewer, and provisions for pets.

Officers may request that their living quarters be combined to form one large dwelling.

Executive Quarters: The Captain and Executive Officer aboard an Intrepid class both have special, much larger quarters.

These quarters are much more luxurious than any others on the ship, with the exception of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and the Captain's quarters are larger than standard Officers Quarters, and this space generally has the following accommodations: a bedroom (with a nice, fluffy bed), living/work area, bathroom, food replicator, ultrasonic shower, old-fashioned water shower, personal holographic viewer, provisions for pets, and even a null grav sleeping chamber.

The Captain’s quarters are on Deck 3, forward most position, with an expansive view of the bow of the ship and beyond.

VIP/Diplomatic Guest Quarters: The Intrepid class is a symbol of UFP authority, a tool in dealing with other races. Wide-ranging and exploratory as the class’s mission profile is, the need for VIP quarters is critical, if not often.

These quarters are located on Deck 3. These quarters include a bedroom, spacious living/work area, personal viewscreen, ultrasonic shower, bathtub/water shower, and provisions for pets, food replicator, and a null-grav sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments. While smaller in size than those facilities aboard a Galaxy class or the newer Norway class vessel, they are still far superior in fit and finish when compared to Starfleet Officer quarters.

8.3 RECREATION SYSTEMS

General Overview: Many of the Intrepid class’s missions take extended periods of time far from the usual niceties of Federation Starbases for R&R; as such, the ship is equipped to provide a home away from home for the Crew and their families.

Holodecks: There are two medium-sized holodecks aboard the ship. Located on Deck 6, these Holodecks are proprietary Federation Technology and can comfortably support up to 15 people at a time.

Target Range: Test of skill is an important form of recreation in many cultures, and the Intrepid class provides a facility especially for such pursuits. The facility sports self-healing polymer absorptive targets for a variety of projectile and bladed weapons firing and/or tossing. In the rear of the Target Range facility is a locked area protected by forcefield in which phased weapons firing is done.

The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose;" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on an Intrepid class are tested every six months in phaser marksmanship.

Gym Facilities: Some degree of physical fitness is a requirement for Starfleet Officers and all starships provide some sort of facilities to maintain that aboard. On Intrepid class vessels, these facilities are not overly spacious, but well outfitted and located on Deck 5. All equipment is equipped with the ability to variate gravity for those species that are physically biased toward higher or lower than standard gravity.

An emergency medical kit is located in an easily visible location near the door to the Gym.

8.4 CREW MESSHALL

The crew mess hall serves double duty aboard the Intrepid class due to the ship’s workhorse nature. Located in the forward section of Deck 2, the Mess is equipped with a two mass-use food replicators with an extensive recipe listing from over two hundred worlds. Eating accommodations are provided by a slew of tables and chairs.

The crew Mess serves as access to the Captain’s personal dining room.

Aft Lounge: At the rearmost part of the secondary hull on Deck 11 sits the aft lounge, a crew recreation area. The Aft Lounge has a battery of recreational games and assorted "stuff.” 3-D chess, octagonal billiards tables, and a storage center with more eclectic games such as Plak-tow can be found in the mess hall.


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